PostMortem : Ring Bonney's adventure


I've done this game for the Trijam#105:Islands. It was my fourth time participating to this jam ! Once again I completly past the scheduled time (9h of developpment VS the 3 hours of the jam; I voluntarily exclude the 3 hours of game design as it's not supposed to be taken into account), BUT I did it on purpose as I found the idea of manipulating a card to find a treasure quite fun. I really wanted to polish it a bit from A to Z.

I'm rather happy with the result.

What I learned

  • Basics of Gdevelop (Visual programming with blocks)
    • I didn't learn much about new things but I put again in practice what I previously learned
  • Writing, designing beforehand with pen and paper is super effective and quite fun. It's a pleasure to see the prototype matching the design document. I also had the opportunity to write code on paper
  • I had trouble when trying to export the game as HTML5 : mousewheel didn't work and sound neither. So prototyping soon and publish a draft version of the game on itchio may be a good idea

What I liked 

  • The polish of the game (at least at my level)
  • Pirate sounds, oh yeeeah
  • Manipulating the map is quite fun

What I could improve on this game

  • I could work more on the gameplay/level and more precisely the difficulty curve (which is a bit abrupt according the feedbacks)
  • Maybe clean/factorize some code with Gdevelop Behaviors

What I want for my next games

  • Try to developp a game more gameplay oriented
  • Being able to release a game in only 3 hours
  • Try procedural generation of Gdevelop
  • Try to customize a bit the landing page of the game on Itchio

Files

RingBonneyTreasure.exe 82 MB
Feb 01, 2021
Sources.txt 1 kB
Feb 01, 2021

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